Pick the folder that matches your task
| What you are doing | Folder |
| --- | --- |
| Inspecting a Steam Workshop download | Steam/steamapps/workshop/content/108600/<WorkshopID> |
| Installing or testing a local mod | Zomboid/mods/<ModFolder> |
| Developing and uploading your own mod | Zomboid/Workshop/<Project>/Contents/mods/<ModFolder> |
The Steam library can be installed on a different drive, so open the game’s local files from Steam if you do not know which library contains steamapps.
Check the folder structure
- Confirm whether the mod came from Steam Workshop, a manual download, or your own project.
- Open the corresponding folder from the table above.
- For a manual mod, remove the archive wrapper and locate the actual folder that contains
mod.infoandmedia, or its Build 42 version subfolder. - Check
mod.infofor the Mod ID used by the game and server configuration. - Start the game and verify that the mod is enabled for the specific save or server.
If two copies exist
Local and Workshop versions with the same Mod ID can clash even when their folder names differ. Keep only the intended copy enabled, restart the game, and read console.txt if it reports duplicate IDs or missing dependencies.
Sources
PZwiki Mod structure — Current official-wiki reference for Workshop, local, and Build 42 folders.
Steam community: locating the mod folder — Community path example.