How to Know If Project Zomboid Mods Are Working

Verify that a Project Zomboid mod is enabled, loaded without dependency errors, and producing its intended result in the current save or server.

Use three levels of confirmation

  1. Enabled for this world: from the Load Game screen, select the save, choose More, and review its Mods list. The main-menu list alone may not reflect an older save.
  2. Loaded without dependency errors: check the pause-menu Mods list and the startup section of console.txt or the server console for “not found,” missing required items, or red entries.
  3. Function verified: reproduce one feature the mod promises. For an item mod on a server, an administrator can check the Item Spawner; for a map or event mod, use a new test world and the author’s stated test conditions.
  1. Read the mod’s Workshop description for the supported build, required items, multiplayer support, and known incompatibilities.
  2. Enable the mod for the specific save or server, not only in the global Mods menu.
  3. Restart the game or server after Workshop downloads finish.
  4. Review the console startup messages for the Mod ID and any missing dependency.
  5. Test one obvious feature on a new save. If many mods are installed, repeat with half the list until the failure is isolated.

If the mod is red or missing

Open its Workshop page and install every required item, confirm the Mod ID and Build compatibility, then restart. If the same problem remains, inspect console.txt. For a large mod list, reproduce the problem on a new save and use a half-at-a-time test to isolate the conflict.

Sources