Project Zomboid Stuck on Getting Server Info

Diagnose the Getting Server Info loop by checking server readiness, matching Builds, local or public address choice, ports, mods, and logs.

  1. Confirm the server reached its ready state rather than remaining in initialization.
  2. Make sure client and server run the same Build and that the server installation verifies successfully.
  3. On the same network, connect with the server machine’s actual local IPv4 address; outside the network, use the public address and correctly forwarded ports.
  4. Watch the server console for the connection attempt and any port, account, mod, or file mismatch.
  5. Test a vanilla connection. If it works, add the server mod set back in batches.
  6. Save logs.zip from both a failed client attempt and the server before changing data folders.

Interpret what you see

  • No server-console activity suggests wrong address, firewall, forwarding, or a server that is not actually ready.
  • A mod-related line suggests incomplete server lists, dependencies, or mismatched Workshop copies.
  • The same loop for local and remote clients points toward the server process or its configuration.
  • One client failing while others join points toward that client’s Build, mods, or network path.

Sources